I like games, making games, and making things for games. These articles will go in-depth on how I’m modifying the SKT campaign materials for my table. I’m focused on decreasing railroading and deus ex machinas, and increasing player investment in the plot and world. If you’re a DM interested in running SKT, or just enjoy dissecting narrative design and player agency, I hope my notes help you find your own spin on this excellent — and vast — adventure.
My Background & Style
I’ve played a number of RPG campaigns. I learned the ropes running D&D 4E, found my muse in Dungeon World, and have lately tried D&D 5E and Pathfinder.
I prefer narrative and world-building over crunchy rules; that means Dungeon World is my idol, and I theoretically loathe Pathfinder (but a great DM plus fun pre-made means I’m having a blast!).
Many amazing DMs have run SKT and recorded their insights. Here are some that helped me immensely:
I’ve also scripted a few things to help myself:
Random monster, with min- and max-level sliders.
Searchable map, with hand-added points of interest on top of the freely available image.
Finally, for context: I bought everything digitally on D&D Beyond, mainly because I prefer ctrl+F to appendices.
Session recaps and campaign thoughts will be aggregated here.
Pregaming, or: What do we have here?
Session 0, or: The story is the characters
Session 1, or: Always goblins
…and more to come as we play!