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Meromorph Games is a game company, and the creator of the card game Norsaga.

Meromorph Games Blog

Art and gameplay design diary as well as current news and updates.

Norsaga Art Design, Part 2

Kevin Bishop

process RR1
process RR1

This is the second in a series of articles tracing the creation of Norsaga’s artwork. To see where it ends up, check out the gallery on the main site.

The red Might heroes were the first to be designed, and are perhaps the most iconic in the game. The red/red Berserkers showcase the color's stylistic elements: top-heavy with tiny legs, wild, a bit bloodthirsty, with no thought of defense. Tattoos were an early idea that ended up moving to blue.

concept_R1
concept_R1
parts_of_a_RR
parts_of_a_RR

When I agreed to start drawing the game, Kevin provided me with a ton of red concept art to get things rolling. As you can see in the gallery, a lot of the look and feel from these early sketches made it into my final art.

concept_R3
concept_R3

Including concept sketches for each of the red-dominant hero classes:

concept_R4
concept_R4
concept_R5
concept_R5

As with the other colors, he also sketched a page full of random details and bits that I could use for red, which was a huge time-saver.

concept_R2
concept_R2

Take a look at how the early Jarl sketch above translated into the final design, and all the yellow traits that it exhibits (which were covered in detail in Part 1) .

parts_of_a_RY
parts_of_a_RY

To make each color further recognizable, they each had their own background setting. Red scored the high mountains, but terrain from each class's recessive color sometimes bleeds in as well: in this case, forests from green, water and mist for blue, and stone spires from yellow.

concept_Rbackgrounds
concept_Rbackgrounds

There you have it: the creation of Norsaga's burliest heroes.