Frequently asked question about The Shipwreck Arcana.
Frequently Asked questions
Q: If the group has an ability (such as the faded power “Twice”) that allows more than 1 prediction during a turn, does each incorrect prediction incur the doom penalty?
A: No. If any of the predictions are correct, the entire prediction is treated as correct.
Q: If the group uses a power that starts with "Before making a prediction, ...", is the group then forced to make a prediction this turn?
A: No. Making a prediction is always optional, regardless of arcana cards or faded powers. You can freely use a "Before making a prediction" power such as Saints ("Higher than?") and then choose whether or not to make a prediction based on the results of the power use.
This is covered in the rulebook under the Faded Powers section: "Using a faded power does not force the group to make a prediction that turn."
Q: What if I play a fate in front of an arcana card, but then realize I played illegally?
A: Announce this to your allies. Leave the illegally played fate on the table, discard the fate in your hand, and proceed to the Fade step, skipping the Predict and Resolve steps.
Q: What if I know someone can’t have a particular fate because I’m holding the last copy of that token?
A: You may discard your fate to reveal its value to the group and influence their decision. If you don’t discard it, you must refrain from directly or indirectly revealing its value, even if this means allowing the group to make a prediction you know is incorrect.
Q: What are the “visible fates” that some powers refer to?
A: A visible fate is any fate that is currently in front of an arcana card with its number showing.
Individual card questions
See the cards page for details on each arcana card.
Individual faded power questions
See the powers page for details on each faded power.