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Meromorph Games is a game company, creators of the card games The Shipwreck Arcana and Norsaga.

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Lore / Intro

 Lore

Welcome to a world near our own. History changed with the discovery of atma: a volcanic mineral that empowers the living and entwines the dying. Machines have since evolved true artificial intelligence — though they remain shackled to specific routines — while Earth’s satellite moons have cracked open to reveal an inquisitive alien race. Nations have contracted in these turbulent times, and the result is a tenuous peace across the map.

It is in the Restless Zones, the cracks in the map between nations, where trouble lurks. Refugees here can rely on no country for aid, so they’ve turned to an old weather notice to reach out. In the Restless Zones, a forecast of rain now means: “Help us.”

You are that help: a skilled adventurer prepared to test your limits against the world’s most dangerous frontiers. You won’t be alone: other heroes are here to answer the rain notice. Learn to depend on each other, and on your creativity in the face of the unknown. The sky’s getting darker…


The moonfall wars

Though the names may vary, the world map looks much like ours — but its sky does not. Earth’s many satellite moons have long hung overhead, but only recently did they “hatch” and reveal themselves as dormant vessels of the alien titan race, trapped in stasis for centuries too long.

Earth was caught up in a brief but fierce civil war among the waking titans, as moons became battlefields or plunged from the sky like swords. The threat became a clarion call for unity: nations banded together with titan defenders, driving back the ur-titan mastermind behind the conflict.

Restless Zones

In the Moonfall Wars’ wake, the world’s geo-national collectives have hardened their treaties, and their borders. To conserve resources and rebuild, nations have withdrawn from those regions too remote, too ruined, or too unruly to maintain. The map is no longer contiguous. There are cracks: wild and restless zones between nations, where law is a memory or a whim of the latest pop-up tyrant. These zones — and their populaces — are left to fend for themselves, ignored as long as their conflicts do not spill onto the broader world stage. Many have become stable microcosms, but trouble is never far off…

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